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Jan
18

Persistent Universe & Game Mechanics Info

Welcome to some more Star Citizen, there was a Persistent Universe Townhall SE as well as a Video Interview with Dan Trufin Lead System Designer & Gameplay Mechanic Guru, this video is a quick breakdown of those 2 videos with […]

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Jan
17

Issue Council Guide & Disconnection Codes

Welcome to some more Star Citizen, today I wanted to do a brief guide about how to use the Issue Council & Disconnection Codes. Testing Star Citizen and reporting bugs on the issue council is an important part of the […]

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Jan
16

Star Citizen News | Alien Languages & Happy Hour

Welcome to the Star Citizen News for the week ending the 15th Jan 2017. Condensing down CIGs Newsletter, Shows and Other headlines into something more manageable. Newsletter Let’s start by reading the latest CIG Newsletter Blurb from the 13th of […]

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Jan
11

Star Citizen – What’s Coming in 2017

Here is my own notes on Star Citizen release dates schedules, concepts and the like for ships, some of it is educated guessing or compiled from many sources for 2017. For The Latest Details on the planned internal Schedule & […]

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Jan
11

Star Marine & Star Citizen Maps

These are the Star Marine Maps Station Demien, Echo 11 & the Star Citizen Station Grim Hex & even Levski as shown in the original 3.0 Demo made by _Litauen, they show off vital areas of each map including Ammo Reloads, Medi […]

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Jan
10

How Radar Works in 2.6

How Radar Works in 2.6 I spent a ton of time this week doing tests to see how the radar works in Star Citizen’s new module Star Marine. I came across a lot of things that were obvious but I also […]

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Jan
10

T.16000m FCS HOTAS Review

When I saw that Thrustmaster was making a more affordable HOTAS paired with and updated version of their fan-favorite T.1600m Flight Stick, I just had to have it.  The second it was available for pre-order it was purchased.  The Thrustmaster T.16000m […]

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Jan
08

Star Citizen News | Patch 2.6.1 Info

Welcome to some more Star Citizen News, this time for the week ending 8th Jan 2017, CIG will be back in full swing with their work on the game and their community shows from the 9th SO next weeks news […]

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Jan
01

Bird’s Eye View of the Road to Alpha 4.0

Now that Alpha 2.6 has dropped, the overly enthusiast members of the community are already asking about Alpha 3.0. In some ways, I don’t blame them. Several of the basic features of an MMO environment will be delivered in that […]

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Dec
26

Star Citizen Lumberyard Info

Star Citizen as of 2.6 is now on the Lumberyard Engine… Wait, What?  As of Star Citizen Alpha 2.6, Star Citizen & The Star Engine (which is a heavily changed CryEngine) is now integrated with Amazon’s Lumberyard Engine, here is […]